Gary Offutt: master of the e-newsletter
—Posted by David Griner The author of the weekly newsletter for Texas-based GameStop is a guy named Gary Offutt. As you’ll see in the Q&A below, he’s a former journalist and art director who only began tackling the newsletter in mid-2007. You can subscribe to the newsletter and read Gary’s blog over on GameStop.com. Before I get to my interview with Gary, I wanted to share a few of the gems from the newsletter: • “When you pre-order Enemy Territory: Quake Wars, we’ll give you a unique keycode that will allow you to reserve your username early. So if you want first dibs on ‘CuddlyKitten,’ ‘MacrameKing’ or some other fear-invoking moniker, now’s your chance.” • “Team up with your panserbjørne friend and your dæmon to discover the mysteries of The Golden Compass. A panserbjørne is an armored ice bear, and a dæmon is a manifestation of a human’s essence. We only mention them because we want to show that we know the HTML codes for ‘ø’ and ‘æ.’ ” • (From an item about Crysis) “When you’re called in to recon the disappearance of a team of scientists on a remote island littered with North Korean infantry, you’ll have to rely on the power of your nanosuit, which is not to be confused with a microkini.” • “So if Sonic can run faster than the speed of sound, and Mario is a short, chubby plumber, it seems obvious who’s going to win the 100-meter dash in Mario & Sonic: Olympic Games.” That should give you a feel for the tone of the newsletter, which always favors the pop-culture zinger over the hard sell. Essentially, Gary has succeeded in making an e-newsletter that’s so entertaining, you almost forget that it’s merely a corporate marketing piece. So how does he do it? Here are excerpts from our recent Q&A: Q: How long have you been writing the e-newsletter? What were you doing before that? Q. When you took on the newsletter, were you asked to shoot for a
specific tone, or did GameStop just leave it up to you to keep it
interesting? Q. Some of your best bits often don’t even describe the game itself. Do
you ever find yourself worrying about that, or do you figure that your
audience can just get the nuts-and-bolts info elsewhere? Q. Have you ever gotten outside feedback about your writing for the newsletter? Q. How would you describe your goal for each newsletter? Q. What do you think are the biggest challenges of writing something
like the GameStop e-newsletter? Any advice for companies out there that
want their newsletters to not suck? Q. Do you have any “finest moments”? I’m also fond of a recent one about NCAA March Madness ’08: “Wouldn’t it be weird if the real NCAA Basketball Finals turned out exactly the way you played it in NCAA March Madness ’08? It sounds like a Twilight Zone episode. You discover that you can predict the future with your game console, only to have William Shatner tear the engine off the plane on your way to Vegas.” This one strikes me as doubly funny because it has nothing to do with the game, and any good Twilight Zone fan knows that William Shatner was a passenger who saw a creature tearing up the engine on his plane in that classic episode. So it’s random and intentionally incorrect. That’s the kind of stuff that makes me laugh. Plus, you can’t go wrong with a Shatner reference. He’s gold. |
Comments
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It's too bad there's no RSS feed on the GameStop blog.
Posted by: Celeste | Jan 23, 2008 11:16:59 AM
Yeah, I mentioned that to Gary in a follow-up e-mail. Hopefully all this newfound attention will change that.
Posted by: DavidGriner | Jan 23, 2008 11:33:19 AM












